
Finally, I took a look at the Mortal Kombat 3 bug where the palette on the character selection screen or the intro screen is all wrong. This is very handy if you need to expose any internal state. Side note: Any array or pointer you register with state_save_register_global_array/_pointer automatically becomes a viewable option in a memory window in the debugger. This was relatively straightforward, and also had the side benefit of making some useful data available in the debugger (such as the local_videoram array and the dma_registers array).

The first thing to do was to add save state support to them, because playing Revolution X more than once to get to the place where the video craps out is not for the faint of heart. 9th May 2007: Aaron Giles - Having recently touched all of the TMS34010-based games led me to start looking into some long-standing issues with some of the Williams/Midway Z/Y/X/Wolf-unit games. 0.122u6: Changed TMS34010 CPU1 clock speed to 50MHz. Do - Marquee and instruction card for Mortal Kombat 3 (and also UMK3), thanks to the BYOAC/CAG artwork. 0.127u7: Andrea Turci added clone Mortal Kombat 3 (rev 1 chip label p4.0). 0.129: Aaron Giles fixed rom names in Mortal Kombat 3 and clones. He also loaned me the super rare "Turbo Ninja" version of Mortal Kombat. This fixes bug #02767 and maybe some other things. He loaned me the real U2 sound rom to dump. Thanks to MK3Fan - Mike, the dump of MK3 is now correct for the first time ever. 25th August 2009: Smitdogg - Big news for MK fans. This fixes music does not play during the first attract mode. 0.133u4: Mike added correct U2 sound rom to the Mortal Kombat 3 sets.
-1.png)
This fixes sound doesn't resume correctly after an autosave.
/mkyturboe.png)
0.135u3: Tim Schuerewegen fixed DMADAC wrapping behavior. 0.201: Documented alternate style rom labels which show dates of roms for MK3. Select 'Volume Adjust' with UP/DOWN/CTRL keys. Adjust low game volume with F2 to enter test menu.
